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Double Trouble

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Double Trouble was the 1999 FRC game. It was the first game to feature alliances of two teams.

Official Game Summary[1]

Points are scored by positioning “floppies,” robots, and the “puck” on the playing field. Floppies are light weight, pillow-like objects with Velcro-loop material located in the center and around the perimeter. Each alliance has ten color coded floppies located on the playing field and at the player stations. At the end of each two minute match, points are awarded as follows: Each two-team alliance will receive one point for each of its floppies that is at least 2” over and not touching the playing field surface, and less than eight feet above the surface if the playing field. Each alliance will receive three points for each of its floppies eight feet or higher over the surface of the playing field. Any robot that climbs onto the puck will multiply its alliance’s score by three.

Official Documents[2][3][4]

The Manual

Dean and Woodie’s Letters
Game Manual
The Robot
The Robot - Appendix H Part 1
The Robot - Appendix H Part 2
Administrative Details
Events
Awards

Playing Field

The Field (File not found as of 3/5/17)
Field BOM
BOM for Blue Floppy
BOM for Red Floppy
Fabric Pattern
Floppy Construction
Velcro Disc
Velcro Strip

Kit of Parts Album

Gray Container Album
Green Container Album

Kit Checklist

Kit Checklist

Control System

Default Control Program

Team Updates[5]

Team Update #1 (File not found as of 3/5/17)
Team Update #2 (File not found as of 3/5/17)
Team Update #3
Team Update #4
Team Update #5
Team Update #6

Autodesk Updates[6]

1999 Autodesk Technology Workshop Presentation (File not found as of 3/5/17)
Nik Grant’s Tips for Output to Video (File not found as of 3/5/17)
Ted Boardman’s Tips for Animating with 3D Studio MAX
1999 AutoDesk Award Judging Criteria