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BREAKAWAY™

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Game Overview

BREAKAWAY™ is the 2010 FIRST Robotics Competition game announced on January 9, 2010.

The object of BREAKAWAY™ is to score as many points for your alliance as possible. The winner of a match is determined by the most points scored when the timer ends or when all robots have stopped moving, and after penalties are assessed.

Offical Game Summary[1]

In the 2010 game, BREAKAWAY™, two alliances of three teams compete on a 27-by-54-foot field with bumps, attempting to earn points by collecting soccer balls in goals. Additional bonus points are earned for each robot suspended in air and not touching the field at the end of the match.

Field

BREAKAWAY™ is played on a 27 foot × 54 foot carpeted field. The field is divided up into three zones:

  • Far Zone (farthest from the alliance wall)
  • Middle Zone
  • Near Zone (closest to the alliance wall)

There are two bumps (12 inches high) with towers in the middle (7 feet tall) that the divide the field into the zones. On each side of the field there are alliance stations (RED and BLUE) where there are two goals on the sides. The entire field is divided in half along the length of the field with white tape.

The game is played with 12 standard size 5 white soccer balls.

Game Play

A match consists of two alliances (red and blue) where alliance consists of three FRC teams.

One match lasts for 2 minutes and 15 seconds where the first 15 seconds being the autonomous period, where robots run completely off pre-programmed software (drivers are not allowed to touch the controllers). The remaining two minutes is the teleoperated period, where two human drivers take control of their robot. The last twenty seconds of the match is the ‘finale’ where robots are allowed to expand outside their size constriction, increasing the probability of the team lifting on the tower.

The main objective of the game is to score as many soccer balls into your alliances goals to earn points. At the end of the match any robots that are above the platform or hanging from another robot are awarded additional points.

Scoring

  • Each scored ball is worth 1 point
  • Each elevated robot (above the platform) is worth 2 points
  • Each suspended robot (contact with a elevated robot) is worth 3 points

Competition Schedule

  • Kick-Off - January 9, 2010
  • Robot Ship Date - February 23, 2010
  • Regional Competitions - March 4, 2010 - April 3, 2010
  • Championships - April 15-17, 2010

Robots

Robots in this game shoot, push, and lift. Due to its low scoring nature, robots often specialize in doing a specific task, and only a few (i.e. 330, 968, 1717, etc..) can do all of them. About half the robots at the Los Angeles Regional could go over the bumps and half under the tunnels. About a third could lift.

Robots may be divided into several categories:

  • “Pushers” primarily shove balls into the goals. They are typically small and rectangular and are the most common type of robot. This type generally performs best in the near zone.
  • “Shooters” typically start out in the far zone and play in two or more zones. They specialize in controlled shots, so they can both get far zone balls into the near zone and score points.
  • “Lifters” and “Distributors” specialize in lifting and distributing balls (respectively) to the near zone. They are rare and typically park near the towers.
  • “Re-Score” Team 469; Deployed at the alliance’s tower and re-scored balls that were returned via the chute. The re-scored balls were rolled back down the chute, allowing for another opportuntiy to score, creating a semi-infinite loop.
  • Many robots can function as both pushers and lifters, and a fair percentage can shoot as well. These robots generally have ball collectors

Official Documents

Complete 2010 FRC Manual

Section 0 - Introduction
Section 1 - Communication
Section 2 - Team Organization
Section 3 - At the Events
Section 4 - Robot Transportation
Section 5 - The Awards

Section 6 - The Arena
Arena Layout and Markings (.zip)
Basic Field Drawings (.zip)
Game Specific Drawings (.zip)
Team Drawings (.zip)
Vision Target (.ppt)

Section 7 - The Game
Delay-of-Game Management Algorithm (DOGMA)

Section 8 - The Robot
Sensor Manual (.doc)
Pneumatics Manual
120A Main Breaker Labels
Pressure Release Valve Labels
Championship Inspection Checklist
Inspection Bill-of-Materials (BOM) Template (.xls)

Section 9 - The Tournament
Field Management System Twitter Feed
Configuring the WET610N Radio

Section 10 - The Kit of Parts
Kit of Parts Checklist
2010 Rookie/Veteran Kit Variation table
Axis Camera Pan & Tilt Components with Assembly (.pdf package)
Gyro Datasheet
Magnetic Rotary Encoder
Where to get more (.xls)
Burndy KPA SCRULUG Datasheet
Burndy YAZ-FX Two Hole HYLUG Datasheet
Spare Parts List for Regional Events