Aim High
Index of FRC Games
- 2011 Rebound Rumble
- 2011 Logo Motion
- 2010 Breakaway
- 2009 Lunacy
- 2008 FIRST Overdrive
- 2007 Rack ‘n’ Roll
- 2006 Aim High
- 2005 Triple Play
- 2004 FIRST Frenzy: Raising the Bar
- 2003 Stack Attack
- 2002 Zone Zeal
- 2001 Diabolical Dynamics
- 2000 Co-Opertition FIRST
- 1999 Double Trouble
- 1998 Ladder Logic
- 1997 Toroid Terror
- 1996 Hexagon Havoc
- 1995 Ramp n’ Roll
- 1994 Tower Power
- 1993 Rug Rage
- 1992 Maize Craze
Aim High was the name of the 2006 season FIRST game.
Contents
-
1 Game Description
- 1.1 Game Hint
-
2 Field Layout
- 2.1 Alliance Station
- 3 Tournament Structure
- 4 Kit of Parts
- 5 Rules
- 6 Robots
- 7 Sources
Game Description
Aim High is played by two alliances, red and blue, each consisting of three robots. During a 10 second autonomous mode, robots will be programmed to score into any of the three goals: one raised center goal marked by a green vision target and two corner goals at floor level. At the end of the autonomous period, the alliance with the most points will gain a 10 point bonus and will be placed on defense for round two. Rounds two, three, and four, which are each 40 seconds long, are human-controlled rounds. Between rounds two and three, the alliances will switch from offense to defense, or from defense to offense accordingly. At the start of round 4, any alliance can score into their corresponding goals. At the end of the match, an alliance can receive bonus points by placing its three robots on a platform below the center goal. The alliance with the most points wins. Scoring will be as follows: 3 points for any ball scored in the center goal, 1 point for any ball scored in the corner goals; 10 bonus points for scoring the highest in the autonomous round; and 25 points for placing all 3 robots on the platform at the end (10 for 2 and 5 for 1).
Official Game Summary [1]
In the 2006 game, “Aim High,” students’ robots are designed to launch balls into goals while human players enter balls into play and score points by throwing/pushing balls into corner goals. Extra points are scored by robots racing back to their end zones and climbing the ramp to the platform before the end of the 2 minute and 10 second match.
Game Hint
FIRST sent this e-mail blast:
Greetings Teams:
The Game Design Committee is pleased to provide you with the following game clue:
five 'bots tangling with pasta a game piece obsessed with a shovel's show and seeing Montana's green heights
We wish you all a Happy Holiday Season and look forward to seeing you at Kickoff.
Go Teams!
Field Layout
The Aim High field has 6 goals and 2 platforms. Unlike previous years, an alliance’s goals are on the far side of the field. The field is flat, measuring 54 feet long by 26 feet wide.
Alliance Station
The alliance station wall is 26 feet long and stretches the width of the field. In the middle 18 feet of the alliance station wall exists diamond plate aluminum from the floor to 3 feet high, with clear acrylic filling the rest of the 3 1/2 feet. The outer edges of the wall consist of transparent polycarbonate. Above each alliance station, there is a circular goal (the center goal), with a green light above it. The green light is used so that the CMUCam2 can lock onto it. On the bottom left and right of each alliance station, there are two rectangular holes (the corner goals) through which balls can be scored. In front of each alliance station there is a raised platform.
Tournament Structure
The tournament structure of this competition is the same as in previous years. In the regional comptitions, teams will be given access to their robots on the Thursday of the competition weekend. It is a day dedicated to practice, giving each team a number of practice rounds on the regulation playing field. Friday and the morning of Saturday is dedicated to a series of qualification rounds. Each team will compete in around seven to ten matches. The number of wins by a team in these matches determines the team’s ranking.
Before the lunch break on Saturday, the top eight teams after the qualification rounds are asked to select an alliance of three robots. The order to this selection process goes in order from the top-seeded team to the eight seed. In contrast to previous years, the order reverses for the second selection round; the eighth seed picks first and then backwards in order to the first seed. This was instituted to make the finals more competitive and balanced compared to previous years.
After the lunch break, the finals take place. This is a standard-elimination tournament bracket, starting with alliance 1 facing alliance 8, alliance 2 facing alliance 7, and so on. At the end of the finals, the last remaining alliance is declared the winner and all three teams are given the right to attend the national competition.
Kit of Parts
There were several changes in the kit of parts this year,
- The inclusion of the National Instruments LabVIEW program
- CMUCam II, including a pan/tilt assembly with servos, designed to follow an illuminated target
- A new robot controller, based on the PIC18F8722, instead of the PIC18F8520
- New EasyC programming tool
- New, wider CIM motors with drive belts
- New, smaller Window motors
- A new, smaller and lighter backup battery charger
- An IR transmitter and reciever (for broken beam detection)
- And (probably the most surprising) a digital camera and Picasa software supplied by Google
Rules
Major Rules include:
- Intentionally damaging another robot or the playing field is not allowed.
- No balls may exit the robot at a velocity greater than 12 m/s (39 ft/s).
- The shooter mechanism must remain within the original starting dimensions.
- No part of the robot may ever extend more than 60 inches above the floor.
- If a robot is more then 60 inches high, and it blocks a ball from being shot, a 5 point penalty per ball will be assesed.
- Power supplies are limited to compressed air, a 12-volt motorcycle battery, a 7.2-volt RC battery, deformation of parts (such as springs), and potential energy due to gravity.
Robots
It is expected that many robots will launch the foam ball with a baseball pitcher mechanism or other shooting mechanism. These will consist of one or two spinning disks that will propel the ball through a barrel and into the goal. Other mechanisms to fire the projectiles might include pneumatic devices or catapults.
The game is a test of accuracy and efficient use of resources, such as the CMUCam, to make the largest scoring advantage.
Official Documents
Section 0 - Introduction
Section 1 - Communication
Section 2 - Team Organization
Section 3 - The Arena
Section 3 - The Arena
2006 FIRST Robotics Competition Field Layout and Marking
2006 FIRST Robotics Competition Advance Material List
Team Drawings
2006 FIRST Robotics Competition Game Team Field Elements Center Goal Sheet 1 of 3
2006 FIRST Robotics Competition Game Team Field Elements Center Goal Sheet 2 of 3
2006 FIRST Robotics Competition Game Team Field Elements Center Goal Sheet 3 of 3
2006 FIRST Robotics Competition Game Team Field Elements Center Goal Chain Installation
2006 FIRST Robotics Competition Game Team Field Elements Corner Goal Sheet 1 of 3
2006 FIRST Robotics Competition Game Team Field Elements Corner Goal Sheet 2 of 3
2006 FIRST Robotics Competition Game Team Field Elements Corner Goal Sheet 3 of 3
2006 FIRST Robotics Competition Game Team Field Elements Platform Sheet 1 of 3
2006 FIRST Robotics Competition Game Team Field Elements Platform Sheet 2 of 3
2006 FIRST Robotics Competition Game Team Field Elements Platform Sheet 3 of 3
2006 FIRST Robotics Competition Game Team Field Elements Vision Target
Official FIRST Drawings
2006 FIRST Robotics Competition Game Official Field Elements Center Goal Sheet 1 of 3
2006 FIRST Robotics Competition Game Official Field Elements Center Goal Sheet 2 of 3
2006 FIRST Robotics Competition Game Official Field Elements Center Goal Sheet 3 of 3
2006 FIRST Robotics Competition Game Official Field Elements Center Goal Chain Installation
2006 FIRST Robotics Competition Game Official Field Elements Corner Goal Sheet 1 of 3
2006 FIRST Robotics Competition Game Official Field Elements Corner Goal Sheet 2 of 3
2006 FIRST Robotics Competition Game Official Field Elements Corner Goal Sheet 3 of 3
2006 FIRST Robotics Competition Game Official Field Elements Ball Corral
2006 FIRST Robotics Competition Game Official Field Elements Platform Sheet 1 of 4
2006 FIRST Robotics Competition Game Official Field Elements Platform Sheet 2 of 4
2006 FIRST Robotics Competition Game Official Field Elements Platform Sheet 3 of 4
2006 FIRST Robotics Competition Game Official Field Elements Platform Sheet 4 of 4
2006 FIRST Robotics Competition Game Official Field Elements Vision Target Sheet 1 of 2
2006 FIRST Robotics Competition Game Official Field Elements Vision Target Sheet 2 of 2
2006 FIRST Robotics Competition Game Official Field Elements Corner Support Assembly
2006 FIRST Robotics Competition Game Official Field Elements Corner Support Fabrication
2006 FIRST Robotics Competition Game Official Field Elements End Panel Assembly
2006 FIRST Robotics Competition Game Official Field Elements End Panel Fabrication
2006 FIRST Robotics Competition Game Official Field Elements End Support Assembly
2006 FIRST Robotics Competition Game Official Field Elements End Support Fabrication
2006 FIRST Robotics Competition Game Official Field Elements Field Gate Fabrication and Assembly
2006 FIRST Robotics Competition Game Official Field Elements Hinge Fabrication
2006 FIRST Robotics Competition Game Official Field Elements Lexan Fabrication
2006 FIRST Robotics Competition Game Official Field Elements Outrigger Fabrication and Assembly
2006 FIRST Robotics Competition Game Official Field Elements Rail Fabrication and Assembly
2006 FIRST Robotics Competition Game Official Field Elements Top Rail Fabrication and Assembly (File not found as of 3/10/17)
2006 FIRST Robotics Competition Game Official Field Elements Weight Fabrication and Assembly (File not found as of 3/10/17)
Section 5 - The Robot (includes the Kit of Parts)
Section 5 - The Robot (includes the Kit of Parts)
Drawings
2006 Robot Power Distribution Diagram (.pdf)
2006 Robot Power Distribution Diagram (.dxf)
Other Important Documents
2006 FIRST Robotics Inspection Manual
2006 FIRST Robotics Inspection Checklist (File not found as of 3/10/17)
2006 FIRST Welcome to Robotics Inspection
2006 FIRST Robotics Inspection Possible Station Layout
2006 FIRST Robotics Inspection Scale
2006 FIRST Robotics Inspection Sizing Box
Inspection - Conference Call Minutes 03-06-06
2006 FIRST Robotics Competition Specification Sheets
Allegro Gear Tooth Sensor
Allen Bradley Photo Detector Sensor
Analog Devices Ultracompact Dual-Axis Accelerometer
Analog Devices Yaw Rate Gyro Sensor
CIM
CIM Motor FR801-005
Clippard Volume Tank
Denso Window Motor
Exide 12V Battery
Festo Valve
Fisher-Price Motor 9003
Fisher-Price Motor 9012
Globe Motor
Lord Vibration Isolators
Mabuchi Motor
Midtronics Battery Charger
Norgren Gauge
Norgren Main Regulator
Papst Fan, Large
Papst Fan, Small
Rexroth Valve
Skyway 8” Wheel
SMC Double Solenoid
SMC Flow Control Valve
SMC Fittings (File not found as of 3/10/17)
Snap Action Circuit Breaker
Wika Gauges
Kit of Parts Checklist and Photo Album
Additional Material List
2006 FIRST Pneumatics Manual
2006 CMUCam2 Workbook
Batteries Plus Order Form
2006 Sensor Basic Operation
2006 FIRST Guidelines, Tips & Good Practices
2006 FIRST Robotics Competition Software Overview
Section 6 - Robot Transportation
Section 7 - At the Event
Section 8 - The Tournament
Section 9 - The Awards
Section 10 - Get Published
Team Updates
Team Update #1 (File not found as of 3/10/17)
Team Update #2 (File not found as of 3/10/17)
Team Update #3 (File not found as of 3/10/17)
Team Update #4
Team Update #5 (File not found as of 3/10/17)
Team Update #6 (File not found as of 3/10/17)
Team Update #7
Team Update #8 (File not found as of 3/10/17)
Team Update #9 (File not found as of 3/10/17)
Team Update #10
Videos
Aim High Animation (Large) (.mov)
Aim High Animation (Medium) (.mov)
Aim High Animation (Small) (.mov)
FIRST Kickoff (.wmv)
FIRST Kickoff (.rm)
Chassis Build (.mov)
Chassis Build (.wmv)
Chassis Build (.ram)